Teithwyr

Scholar seeking to learn mysteries.

Description:

Basic Information

Race: Sylph (Outsider (Native))
Favoured Class: Summoner
Gender: Male
Age: 68
Size: Medium
Alignment: Lawful Neutral
Languages: Common, Auran, Dwarven, Elven, Aquan, Terran, Draconic

Abilities

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 10 (0) 16 (+3) 13 (+1) 16 (+3)

AC: 15 (+3 Armour +2 Dex +0 Shield +0 Size +0 Natural +0 Deflection +0 Dodge)/12 Touch/13 Flat-Footed
HP: 8
Init.: +1
BAB: (DEX)1 + 0 = 1 Ranged/ (STR)1 + 0 = 1 Melee
Speed:30 ft
CMB: 1 = 0 Base + 1 STR + 0 Size
CMD: 13 = 0 Base + 1 STR + 2 DEX + 0 Size + 0 Misc

Armour
Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities
Studded Armour Light +3 +5 -1 15% 30 ft None.
Weapons
Name Attack Bonus Damage Critical Range Type Special Qualities
Quarterstaff 0 1d6/1d6 20/x2 - B Double, Monk
Saving Throws
Save Total Base Ability Mod Misc Conditional
Fort 0 0 0 0 0
Ref +2 0 +2 0 0
Will +4 +2 +2 0 0

Skills and Sundry

Ranks/Level: 5 (2 + 3(INT)).

Skills
CS Skill Key Abilities Total Ability Mod Ranks Misc
- Acrobatics Dex + 2 + 2 - -
- Appraise Int + 3 + 3 - -
- Bluff Cha + 3 + 3 - -
- Climb Dex + 2 + 2 - -
X Craft Int + 3 + 3 - -
- Diplomacy Cha + 3 + 3 - -
- Disable Device Dex + 2 + 2 - -
- Disguise Cha + 3 + 3 - -
- Escape Artist Dex + 2 + 2 - -
X Fly Dex + 2 + 2 - -
X Handle Animal Cha + 3 + 3 - -
- Heal Wis + 1 + 1 - -
- Intimidate Cha + 3 + 3 - -
X Knowledge(History) Int + 6 + 3 1 -
X Knowledge(Arcana) Int + 6 + 3 1 -
X Knowledge(Nobility) Int + 3 + 3 - -
X Linguistics Int + 6 + 3 1 -
- Perception Wis + 2 + 1 1 -
- Perform Cha + 3 + 3 - -
X Profession Wis + 1 + 1 - -
X Ride Dex + 2 + 2 - -
- Sense Motive Wis + 1 + 1 - -
- Sleight of Hand Dex + 2 + 2 - -
X Spellcraft Int + 3 + 3 - -
X Use Magic Device Cha + 6 + 3 1 -
Feats
Feat Description
Aquatic Spell An aquatic spell functions normally when underwater and requires no caster level check to cast, even if it possesses the [fire] descriptor. In addition, the spell can be cast from the surface into water and still be effective.
Special Abilities
Ability Description
Cantrips Can cast any number of 0 level spells per day.
Life Link Starting at 1st level, a summoner forms a close bond with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane.
Summon Monster I Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level).
Traits
Trait Description
Energy Resistance Electricity Resistance -/5
Feather Fall 1/day (caster level equals the sylph’s total level)
Darkvision Sylphs can see perfectly in the dark up to 60 ft
Air Insight Sylph spellcasters sometimes find that their elemental heritage makes creatures of air more willing to serve them. Summon monster and summon nature’s ally spells that the Sylph casts last 2 rounds longer than normal when used to summon creatures with the air subtype.

Spells

Summoner Spells
0th 1st 2nd 3rd 4th 5th 6th
Known 4 2 0 0 0 0 0
Per Day - 2 1 1 0 0 0

Spells Known:

Cantrips
Name Casting Time Range Effects/Area Duration Saving Throw Spell Resistance Description
Stabilize Document Immediate Touch 1 book or document 10 min/level None No When cast on any document be it paper, leather, or any other material that can deteriorate,e, prevents it from deteriorating from any damage due to interaction while the spell is active. The document suffers no damage once the spell wears off.
Arcane Mark 1 standard action Touch One personal rune or mark, all of which must fit within 1 sq. ft. Permanent None No This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters. The writing can be visible or invisible. An arcane mark spell enables you to etch the rune upon any substance without harm to the material upon which it is placed. If an invisible mark is made, a detect magic spell causes it to glow and be visible, though not necessarily understandable. If an arcane mark is placed on a living being, the effect gradually fades in about a month.
Detect Magic 1 standard action 60 ft Cone-shaped emanation Concentration, up to 1 min/level None No You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.
Mage Hand 1 standard action Close (25 ft + 5 ft/2 levels) Targets one non-magical, unattended object weighing up to 5 lbs Concentration None No You point your finger at an object and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell’s range.
Open/Close 1 standard action Close (25 ft + 5 ft/2 levels) Target object weighing up to 30 lbs or portal that can be opened/closed Instantaneous Will negates Yes You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or other container. If anything resists this activity (such as a bar on a door or a lock on a chest), the spell fails. In addition, the spell can only open and close things weighing 30 pounds or less. Thus, doors, chests, and similar objects sized for enormous creatures may be beyond this spell’s ability to affect.
1st Level
Name Casting Time Range Effects/Area Duration Saving Throw Spell Resistance Description
Identify 1 standard action 60 ft Cone-shaped emanation 3 rounds/level None No This spell functions as detect magic, except that it gives you a +10 enhancement bonus on Spellcraft checks made to identify the properties and command words of magic items in your possession. This spell does not allow you to identify artifacts.
Mage Armour 1 standard action Touch Targets creature touched 1 hour/level Will negates No An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can’t bypass it the way they do normal armor.

Inventory

Gold: 50 g

Inventory
Name Description Weight
50 ft Rope 50 feet of sturdy hemp rope 2 lbs
Compass Small round object with a needle that always points north 5 lbs

Eidolon

Obreixas
Base form: Serpentine
HP: 11
BAB: +1
Size: Medium
Speed: 20 ft/20 ft climb
Saves: Fort 0/Ref +2/Will +2
Attacks: bite (1d6), tail slap (1d6)
Ability Scores: Str 12, Dex 16, Con 13, Int 7, Wis 10, Cha 11
Free Evolutions
Bite
Climb
Reach (Bite)
Tail
Tail Slap

Evolutions
Name Description
Sticky The eidolon is especially sticky, whether from a coating of adhesive slime, partially congealed blood, or tiny barbed spines. The eidolon gains a +4 bonus on combat maneuver checks to initiate or maintain a grapple.
Grab Whenever the eidolon makes a successful bite attack, it can attempt a free CM check. If successful, the eidolon grapples the target. This ability only works on creatures of a size one category smaller than the eidolon or smaller. Eidolons with this evolution receive a +4 bonus on CMB checks made to grapple.
Skills
CS Skill Key Abilities Total Ability Mod Ranks Misc
- Acrobatics Dex + 3 + 3 - -
- Appraise Int - 1 - 1 - -
X Bluff Cha +3 0 1 -
- Climb Dex + 3 + 3 - -
X Craft Int - 1 - 1 - -
X Diplomacy Cha 0 0 - -
X Disable Device Dex + 6 + 3 1 -
- Disguise Cha 0 0 - -
X Escape Artist Dex + 3 + 3 - -
- Fly Dex + 3 + 3 - -
- Handle Animal Cha 0 0 - -
- Heal Wis 0 0 - -
- Intimidate Cha 0 0 - -
X Knowledge(Planes) Int - 1 - 1 - -
- Linguistics Int 0 0 - -
X Perception Wis + 3 0 1 -
- Perform Cha + 3 + 3 - -
- Profession Wis + 1 + 1 - -
- Ride Dex + 2 + 2 - -
X Sense Motive Wis + 3 0 1 -
X Stealth Dex + 3 + 3 - -
X Sleight of Hand Dex + 3 + 3 - -
- Spellcraft Int - 1 - 1 - -
- Use Magic Device Cha 0 0 1 -
Bio:

Teithwyr

The Fantastic Adventures of Baron Munchausen Grimdork Grimdork